Title page for ETD etd-03312005-200753
( Browse | Search ) All Available ETDs
Type of Document Master's Thesis
Author Peterson, Joshua Michael
URN etd-03312005-200753
Title A Complete Characterization of Nash Solutions in Ordinal Games
Degree Master of Science in Electrical Engineering
Program Electrical Engineering
School School of Engineering
Advisory Committee
Advisor Name Title
Marwan Simaan Committee Chair
Ching-Chung Li Committee Member
Luis Chaparro Committee Member
Keywords
  • ordinal game theory
  • cardinal game theory
  • non-cooperative games
  • Nash solution
Date of Defense 2005-04-11
Availability unrestricted
Abstract
The traditional field of cardinal game theory requires that the objective functions, which map the control variables of each player into a decision space on the real numbers, be well defined. Often in economics, business, and political science, these objective functions are difficult, if not impossible to formulate mathematically. The theory of ordinal games has been described, in part, to overcome this problem.

Ordinal games define the decision space in terms of player preferences, rather than objective function values. This concept allows the techniques of cardinal game theory to be applied to ordinal games. Not surprisingly, an infinite number of cardinal games of a given size exist. However, only a finite number of corresponding ordinal games exist.

This thesis seeks to explore and characterize this finite number of ordinal games. We first present a general formula for the number of two-player ordinal games of an arbitrary size. We then completely characterize each 2x2 and 3x3 ordinal game based on its relationship to the Nash solution. This categorization partitions the finite space of ordinal games into three sectors, those games with a single unique Nash solution, those games with multiple non-unique Nash solutions, and those games with no Nash solution. This characterization approach, however, is not scalable to games larger than 3x3 due to the exponentially increasing dimensionality of the search space. The results for both 2x2 and 3x3 ordinal games are then codified in an algorithm capable of characterizing ordinal games of arbitrary size. The output of this algorithm, implemented on a PC, is presented for games as large as 6x6. For larger games, a more powerful computer is needed. Finally, two applications of this characterization are presented to illustrate the usefulness of our approach.

Files
  Filename       Size       Approximate Download Time (Hours:Minutes:Seconds) 
 
 28.8 Modem   56K Modem   ISDN (64 Kb)   ISDN (128 Kb)   Higher-speed Access 
  JoshuaMPeterson041105.pdf 1.66 Mb 00:07:42 00:03:57 00:03:28 00:01:44 00:00:08
If you have questions or comments please send mail to ETD-Feedback or view
the University of Pittsburgh Electronic Theses and Dissertations (ETD) Project page.